# Companion native overlay Lumi Companion includes a Windows-native monitor overlay under **Plugins → Lumi Overlay**. It is independent of Lumi's OBS browser-source overlays: it uses Avalonia controls in a transparent, topmost, click-through window and never loads HTML or provider credentials. ## Data and authorization The server endpoint is `/plugins/lumi_overlay/live`. It authenticates the same paired device credential as Companion and requires `overlay.read.v1`. New pairings receive the capability. Existing active devices receive it through a one-time migration; a later capability removal is not silently undone. Lumi reuses its normalized Twitch, YouTube, and Discord chat/event streams. Selections are filtered on the server, messages are sanitized and bounded, and a connection receives live items only—no history is replayed after startup or reconnect. Missing provider scopes disable only their affected event types and are reported in feed status. ## Window behavior The selected monitor, layout, styling, sources, event types, visibility mode, animation lifecycle, and hotkeys are stored atomically under the current Windows user's Companion data directory. A missing monitor temporarily falls back to the primary screen without changing the saved monitor. The overlay reapplies click-through, non-activating, tool-window and topmost styles after display, power, and Windows session changes. It calls `SetWindowDisplayAffinity(WDA_EXCLUDEFROMCAPTURE)` and reports the result in the settings page. This is best-effort Windows protection: OBS and other capture software can use capture paths that do not honor display affinity. `When live` is activated only by a selected Twitch or YouTube source. Discord does not activate it. Sample preview and the visibility override temporarily take precedence, then restore the saved mode. ## Verification From PowerShell: ```powershell companion/scripts/verify-lumi-overlay.ps1 ``` The regular `npm run verify:all` suite also exercises the server protocol, filtering, no-backlog behavior, queue bounds, capability migration, and revocation behavior.